About This GameMu Cartographer is a contemplative game experience which combines colourful sandbox and experimental treasure hunt.Manipulate an abstract machine that gives you the power to modify the topography and colours of the circular landscape in the middle of the screen. It also allows you to wander through the land and find treasures, stories and other mysteries hidden in the shifting world. Features:
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mu cartographer ending. mu cartographer review. mu cartographer ending. mu cartographer download. mu cartographer walkthrough. mu cartographer download. mu cartographer. mu cartographer guide. mu cartographer walkthrough. mu cartographer. mu cartographer review. mu cartographer guide Very interesting and challenging puzzle game. I like the fact that there were no instructions and it really required you to figure out everything yourself. The game does provide some hints though.. Beautiful and minimalistic map searching puzzle game that makes you think. Some pretty colors and really nice, relaxing music. Just my thing! I'd want to buy the soundtrack too.. Brilliant.
At any rate, it's a fun diversion and a nice exploration game. Sangria / 10. Minimalistic puzzle/exploration toy/experience is probably the best I can describe it. The minimalism is obvious, there's barely any text or even symbols to explain what's going on. This makes you feel confused and disoriented at the start as you will have no idea what's going on but there will be clear signals when you're close to a solution. Once you find your first "point of interest", you will have learned how to operate the instruments and the hunt for the next points is on. This was the first part of the exploration, figuring out how everything works. The second part is to use this knowledge to find other locations and, more importantly, find the configurations to see them. With each point you discover, you get a little bit of the story to be pieced together to get the whole picture. And that's basically it. This is why I hesitate a bit to call it a game but rather a toy or experience. You do get an ending but other than that it's "just" a puzzle. If you're still undecided, here are some pros and cons: - It's rather short. I think the lenght is appropriate for the price tag (especially when it goes down to a 80% discount during sales) and I personally don't regret buying or playing it, but I wish I could explore some more and I would gladly pay for it. - It's an experience to immerse yourself in. The cryptic, otherworldly atmosphere is a big part of it and is not something to be played alongside other media or even conversations. In my opinion is best experienced when you dedicate at least half an hour beforehand to just playing this. Just you, the instruments and the foreign landscape. - The gameplay has some shortcomings. The instruments can sometimes be a bit too fiddly. Also, it can take a while to find the next point of interest. Either you go full-on wild exploration and just enjoy the landscape, or you scan systematically which can be a bit boring. - The story fits the gameplay but it's nothing to write home about. It's not the focus anyway, just a little prize after a successful discovery. If you're just looking for another puzzle game to kill some time, you will probably not enjoy this game and are better served with other titles. If you however like exploring, the fiddling type of puzzles and cryptic, strange and even somewhat lovecraftian atmospheres, I highly recommend this game to you.. I finally finished the game, and now I have some things to say about it. Ah, but keep in mind that I like this game, and thus I'm a bit biased, I'm afraid. (And forgive whatever random grammar flops I managed to make in this review. XD) Side note: I played more than 2 hours, I just play games offline. :) This game is one of these obscure confusing sandbox-puzzles which fit only some very specific tastes. It's beautiful, can't argue with that, and its sound design is quite pleasant, but gameplay... I believe not everyone will like it. It's not even a sandbox game per se - rather, it's a game about exploring what the game interface can do and how it works by experimenting with it on your own. And it has very little to do with actual cartography besides mentioning it in the lore. The main goal of the game (putting aside sandboxes' usual lack of goals) is to understand the logic of it. At the start, there's no tutorial. No explanation. The player is given this whole confusing interface to work with, and the only hint about what to do is the blue highlight on the things you have to interact with - and even it doesn't always appear. In other words, at some moments you'll probably be acting blind, randomly pressing buttons and hoping it will achieve something. Don't get me wrong, there is logic behind the workings of the puzzles, you just have to tinker a bit to understand it. Even now, after finishing the game, I'm not sure I fully understand one of its mechanics. :D The not-quite-puzzles, once you understand the mechanics, are simple, and can sometimes become a chore to do - especially the ones that don't immediately offer you at least one highlight hint, forcing you to randomly switch locations and surroundings to try to find where on earth is the next note. Once again, maybe I missed some mechanic behind it, I'm not excluding this probability, but random search for clues was a bit annoying. But then again, maybe it's my fault! XD Some of the mechanics also need precision in moving the switches, which isn't exactly a plus in my book, but at least there are no music-related ones. Of course, you don't really need to do all that if you don't care about the mystery lore and some colour schemes and objects unlocked after collecting things. It works as a sandbox, I guess, but I found myself trying to actually collect scattered notes almost immediately. It's nice to have an exploration incentive! The graphics and sound are good. Watching landscape change is fascinating, and by fiddling with the interface you can create some very nice views. I loved the different colour schemes (Radish one is simply great), even though most of the are very bright and not at all realistic, which is the point, I suppose. The in-game structures you can find look beautiful as well, and remind player of real life geographical objects. The music/ambient sound fits this confusing world and doesn't distract from playing. Now, the story. The story exists, but it's presented through bits and pieces of characters' logs. Most likely you won't be unlocking these chronologically, making them even more confusing. In fact, I stopped reading them halfway through the game and then just read all of them at once after unlocking every single one. But they do indeed form a story - and a thoughts provoking story, in my eyes. It's not a very complicated one, but I did find myself sympathetic towards the characters. And I do think of them as characters, even though they are kind of based on real people, but that connection is very weak, so yeah (minor spoiler regarding characters' origins). In conclusion, this a strange, but good game about fantastical transforming landscapes, with main goal of figuring out how the game mechanics work, and with some plot delivered via diary-like notes by characters. And a visual sandbox. If it sounds like something you want to play, then go for it, you will probably like it! :D
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